Lil Pete
Your explorations have taken you to a new part of the frozen city. As you make your way through the remains you come across a plaza with a huge cargo transport moving about randomly. As the construct moves aggressively about the plaza you notice glints of the treasures that it appears to be carrying.
Setup
The transport’s name is Lil Pete. It once belonged to Carldor the Unwise and it was said to be particularly troublesome and difficult to control construct. Rumor has it that when Carldor disappeared into the wilderness some time ago Lil Pete was with him. It appears that Lil Pete has returned home alone.
I the center of the board is a 12 X 12 area that is set up as a plaza with narrow alleyways littered with rubble. Lil Pete is situated in the center of the plaza and is effectively stuck, as the alleyways are too narrow for it to maneuver its bulk out of the space. The rest of the board is set up normally. At the beginning of the scenario, no treasures are placed on the board. In this scenario, wandering monsters will appear normally.
Special Rules
Lil Pete is carrying the bulk of the treasures that Carldor discovered on his adventures. Once they became separated, Lil Pete started making his way back to Felstead and became stuck in the plaza.
Lil Pete has four points of health for each treasure that would normally be placed on the board. For each four points of damage that Lil-Pete suffers, one of the treasures is thrown four inches in a random direction. It is possible to dislodge multiple treasures in one attack. Once all the treasures are knocked off Lil Pete he is destroyed. If Lil Pete is not engaged in combat, he will stay in the plaza and move his full move in a random direction disregarding other models in his line of sight.
Lil Pete |
||||||
M |
F |
S |
A |
W |
H |
Notes |
5 |
2 |
0 |
12 |
6 |
* |
Construct, Large, Strong, Immune to control construct |
Treasure and experience
All treasures are normal from the Frostgrave Rulebook. The last treasure from Lil Pete is still treated as the central treasure and rolled twice on the chart.
+30XP for an apprentice who engages in hand-to-hand combat with Lil Pete
+60XP for a wizard who engages in hand-to-hand combat with Lil Pete
+100XP for the warband that destroys Lil Pete.
Apologies as the photos that I took of the table are not showing up on the memory card and I still have not figured out why.
This scenario has been played twice and it was interesting to see both sets of players do it very differently. The first game, they played it safe and attacked Lil Pete with ranged weapons and spells. They managed to kill it in three turns and the treasures were thrown all around the square and alleyways. The second group did something different. One apprentice with a couple of troops launched a hand to hand attack. This effectively locked Lil Pete's head into a single alleyway. He was killed in the same three turns but all of the treasures were thrown around in one spot. Both games devolved into a general melee with warbands fighting for treasure. Needless to say fun was had by all. In both games everyone managed to get at least two treasures off the table.
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