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Tuesday, October 7, 2025

Frostgrave Scenario - The Devils Dovecote

 

The Devils Dovecote

 

Looming in front of you is a short tower.  In the distance you can see shapes flapping around the top.

 

Setup

 In the center of the board is a short (two level) tower on a small hill.  The rest of the table is set up normally with the exception that it is clear within eight inches of the tower. 

 The central treasure is placed inside the tower and all other treasures must be evenly spaced within the eight-inch clear area.  Normal treasure separation rules do not apply in this scenario. 

 

Special Rules

 Every time a treasure is picked up, the player who does so rolls a dice.   On a 1-10 a swarm of pidgins or bats immediately attack the model.   The effects are identical to the furious quill spell as if cast with a roll of 14.  Once they are defeated, they immediately disperse.  On a roll of 11-20 a swarm of Stirges will appear and attack the model.  If the Stirges survive the combat, they will behave the same as any other wandering monster.  In this scenario, wandering monsters will appear normally.

 

Swarm of Stirges

 Stirges are small, flying, blood sucking creatures that latch onto their prey and quickly overwhelm them.  Though easy to kill, they are quite dangerous as their victims tend to bleed out in a short amount of time. 


Swarm of Stirges

M

F

S

A

W

H

Notes

8

1

0

6

0

 4

Animal, Latch On, Flying, Energy Drain

  

Treasure and experience

+5 Experience for each swarm of bats or pidgins defeated

+10 Experience for each swarm of Stirges defeated.

+40 Experience for the wizard whose warband enters the dovecote to pick up the central treasure.  

 

We have played this scenario once with four players and it was mayhem.  Both the doves and the Stirges proved to be quite difficult obstacles to overcome.  In the end there was a general melee in the center of the board.  At one point there were twenty models on the central hill fighting both flying creatures and each other.

Some photos of play. 





Sunday, September 14, 2025

Some new woods

 When I posted my woodland shrine someone on the LAF forum posted that it looked like Puzzle Wood.  As I had ever heard of it, I did a bit of browsing.  Browsing got me thinking so I decided to try to make my own rocky woodland. This is what I came up with.  Textured foam rocks with scratch built trees. 

Hope you like. 




Some rocks to litter in between the stands. 

Lastly another bit of shrine. 

Lastly some of the elements together. 


 


Thursday, August 14, 2025

Frostgrave scenario Lil Pete

 

Lil Pete

Your explorations have taken you to a new part of the frozen city.  As you make your way through the remains you come across a plaza with a huge cargo transport moving about randomly. As the construct moves aggressively about the plaza you notice glints of the treasures that it appears to be carrying. 

Setup

The transport’s name is Lil Pete.  It once belonged to Carldor the Unwise and it was said to be particularly troublesome and difficult to control construct.  Rumor has it that when Carldor disappeared into the wilderness some time ago Lil Pete was with him.  It appears that Lil Pete has returned home alone. 

I the center of the board is a 12 X 12 area that is set up as a plaza with narrow alleyways littered with rubble.   Lil Pete is situated in the center of the plaza and is effectively stuck, as the alleyways are too narrow for it to maneuver its bulk out of the space.  The rest of the board is set up normally.  At the beginning of the scenario, no treasures are placed on the board.   In this scenario, wandering monsters will appear normally. 

Special Rules

Lil Pete is carrying the bulk of the treasures that Carldor discovered on his adventures.  Once they became separated, Lil Pete started making his way back to Felstead and became stuck in the plaza.

Lil Pete has four points of health for each treasure that would normally be placed on the board.  For each four points of damage that Lil-Pete suffers, one of the treasures is thrown four inches in a random direction.  It is possible to dislodge multiple treasures in one attack.  Once all the treasures are knocked off Lil Pete he is destroyed.    If Lil Pete is not engaged in combat, he will stay in the plaza and move his full move in a random direction disregarding other models in his line of sight.

 

Lil Pete

M

F

S

A

W

H

Notes

5

2

0

12

6

*

Construct, Large, Strong, Immune to control construct

Treasure and experience

All treasures are normal from the Frostgrave Rulebook.  The last treasure from Lil Pete is still treated as the central treasure and rolled twice on the chart. 

+30XP for an apprentice who engages in hand-to-hand combat with Lil Pete

+60XP for a wizard who engages in hand-to-hand combat with Lil Pete

+100XP for the warband that destroys Lil Pete. 

Apologies as the photos that I took of the table are not showing up on the memory card and I still have not figured out why.  

This scenario has been played twice and it was interesting to see both sets of players do it very differently.  The first game, they played it safe and attacked Lil Pete with ranged weapons and spells.  They managed to kill it in three turns and the treasures were thrown all around the square and alleyways.  The second group did something different.  One apprentice with a couple of troops launched a hand to hand attack.  This effectively locked Lil Pete's head into a single alleyway.  He was killed in the same three turns but all of the treasures were thrown around in one spot. Both games devolved into a general melee with warbands fighting for treasure.  Needless to say fun was had by all.  In both games everyone managed to get at least two treasures off the table.