The Devils Dovecote
Looming in front of you is a short tower. In the distance you can see shapes flapping around the top.
Setup
In the center of the board is a short (two level) tower on a small hill. The rest of the table is set up normally with the exception that it is clear within eight inches of the tower.
The central treasure is placed inside the tower and all other treasures must be evenly spaced within the eight-inch clear area. Normal treasure separation rules do not apply in this scenario.
Special Rules
Every time a treasure is picked up, the player who does so rolls a dice. On a 1-10 a swarm of pidgins or bats immediately attack the model. The effects are identical to the furious quill spell as if cast with a roll of 14. Once they are defeated, they immediately disperse. On a roll of 11-20 a swarm of Stirges will appear and attack the model. If the Stirges survive the combat, they will behave the same as any other wandering monster. In this scenario, wandering monsters will appear normally.
Swarm of Stirges
Stirges are small, flying, blood sucking creatures that latch onto their prey and quickly overwhelm them. Though easy to kill, they are quite dangerous as their victims tend to bleed out in a short amount of time.
Swarm of Stirges | ||||||
M |
F |
S |
A |
W |
H |
Notes |
8 |
1 |
0 |
6 |
0 |
4 |
Animal, Latch On, Flying, Energy Drain |
Treasure and experience
+5 Experience for each swarm of bats or pidgins defeated
+10 Experience for each swarm of Stirges defeated.
+40 Experience for the wizard whose warband enters the dovecote to pick up the central treasure.
We have played this scenario once with four players and it was mayhem. Both the doves and the Stirges proved to be quite difficult obstacles to overcome. In the end there was a general melee in the center of the board. At one point there were twenty models on the central hill fighting both flying creatures and each other.
Some photos of play.